Call for Translators for 3rd Edition of "Invent with Python"

Work on the 3rd Edition of "Invent Your Own Computer Games with Python" has begun, along with translations of the book to Spanish, French, Chinese, and Swedish all foreign languages (these were just the languages that have been started, but I appreciate translators of any language). The 2nd edition came out in 2010. Since then, I've written three more books and gained experience from teaching programming to kids and adults. The 3rd edition will not have new content, but has two major aims:

  • Renewed copy editing efforts to make the text easier to read (especially for younger readers) and reduce the word count by 20%.
  • Translate the book into other languages through volunteer efforts.

I'm currently looking for volunteer translators of all experience levels to commit any amount of effort. Please contact me at [email protected].

The translation efforts will be coordinated on the GitHub repo for the 3rd edition. Even if you do not have experience using git, I can work with you to get your translations checked into the repository.

All proceeds from sales of translated books of "Invent Your Own Computer Games with Python, 3rd Edition" will be donated to the Python Software Foundation.

These proceeds will be published on GitHub.

I make similar donations to the EFF, Tor Project, and Creative Commons nonprofits from sales of my other book, "Hacking Secret Ciphers with Python". I publicly post an accounting of these donations.

All translators will get attribution credit on the book cover, in the PDF, and on the website.

I appreciate the efforts of the translators to bring programming knowledge outside of the English-speaking world. I want them to know that I do not plan to personally profit off of their labor.

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No, Seriously, Why Should I Learn to Code?

The geeks have inherited the earth. A couple decades ago if you talked with friends in a chat room, you were cast as a socially-awkward nerd. Doing the same today just means you're a typical Facebook user. Broadband Internet connections and smartphones have taken the Information Age that technically started in the 1970s with PCs and pushed it into daily mainstream life.

Along with this culture change is a social anxiety: Should I learn to code? Is coding the new literacy? Will I program or be programmed? This is not a new anxiety. Here's a New York Times article, Personal Computers; Does Everyone Need to Learn Programming? It was written in 1984.

Like with all panics, entrepreneurs and pundits (including myself) come out of the woodwork to offer their opinions or push their products. Software developer Jeff Atwood gives a plea to not learn how to code (a position I sharply disagree with). There are many websites and bootcamps (ranging from free to overpriced) to teach beginners programming. Most of them (in my opinion) are terrible.

Don't get me wrong: You should learn to program. But lost in this hype is a plainspoken reason: NO, SERIOUSLY, WHY SHOULD I LEARN TO CODE?

Here are bogus reason you should learn to code that you'll find in most everyone-should-learn-to-code rhetoric:

  • To become a software engineer and make six-figures. If you are interested in becoming a developer, by all means follow up on it. But if you enjoy your current career, you don't have to leave it. The world needs more than just software developers.
  • To make the next Facebook or Flappy-Bird and become a millionaire. Most startups fail. Software startups require much more programming skill than a run through of Codecademy can provide, and programming is not the most important skill to have when starting a business.
  • To build critical-thinking and problem-solving skills. Ehhh... sort of. But people who give this reason often leave out what exactly that means or why coding provides it.
  • You can put in on your resume. Ehhh... again, true, but how coding applies to most non-developer jobs is left unstated.
  • To build a website. HTML is not a programming language, and web design is a different skill set to coding. But anyway, if you just want a website presence, sign up for a free WordPress blog.
  • Because other people are saying you should. This is a terrible reason to do anything.

Before I go into the real reasons you, your friends, your neighbors, your cat, and everyone should indeed learn to code, consider this anecdote:

A math teacher is giving a lesson on logarithms or the quadratic equation or whatever and is asked by a student, "When will I ever need to know this?"

"Most likely never," replied the teacher without hesitation. "Most jobs and even a lot of professions won't require you to know any math beyond basic arithmetic or a little algebra."

"But," the teacher continued, "let me ask you this. Why do people go to the gym and lift weights? Do they all plan on becoming Olympic weight lifters, or professional body builders? Do they think they'll one day find an old lady trapped under a 200 pound bar bell and say, 'This is what I've been training for.'"

"No, they lift weights because it makes them stronger. Learning math is important because because it makes you smarter. It forces your brain to think in a way that normally it wouldn't think: a way that requires precision, discipline, and abstract thought. It's more than rote memorization, or making beautiful things, or figuring out someone's expectations and how to appease them. Doing your math homework is practice for the kind of disciplined thinking where there are objective right and wrong answers. And math is ubiquitous: it comes up in a lot of other subjects and is universal across cultures. And all this is practice for thinking in a new way. And being able to think in new ways, more than anything, is what will prepare you for an unpredictable, even dangerous, future."

Learning to program a computer, even if you don't plan on becoming a software engineer, has three similar reasons to pursue it:

  1. Learning to code is also great practice for precise, disciplined, and abstract thinking. A program either works, or it doesn't. It could have bugs, straightforward or subtle, that require analysis and concentration. But unlike math, a program does something immediately practical. (Mathematicians, please don't shoot me for saying this.)
  2. Programming transforms your computer from a home appliance to a power tool. Whether you have an office job, are a student, or just go online a lot, people use computers to get stuff done. But some tedious, lengthy computer tasks are so specific or context-dependent that no one has produced software to do it. (My next programming book addresses exactly these kinds of problems.) Even without deep programming knowledge, coding becomes a large productivity multiplier. Computers are everywhere; they should be tools, not appliances. A tool is something you sharpen, an appliance is something you replace.
  3. Learning to program is great practice for learning itself. Professional software developers use Google daily to answer questions or find documentation for their work. During the course of coding you will come up with several questions that will require you to seek out an answer. Googling is a skill in itself: figuring out which keywords to use, identifying useless advice and generic platitudes on content-farm sites, knowing how to ask a question. (The last one is so complex it has its own 24-page FAQ.) These aren't arbitrary word problems or Sudoku puzzles you are answering. Learning to code involves learning how to find real help for yourself.

Cory Doctorow wrote an article that even before learning to code, we should be teaching kids how to use regular expressions. "Regexes" are ways to specify a pattern of text. Your word processing software most likely lets you use regular expressions for its find-and-replace feature. Regular expressions can be used for an app's search feature. This is a skill that magnifies your power as a user. And once a populace is literate in regular expressions, software developers will increasing make use of them in more capable and powerful apps.

The same can be true with programming. Imagine what software could be like if the populace were literate in basic programming. Instead of apps, we could have APIs. Users could tie together the different services and programs they use. It would tear down the walled-gardens that Facebook, Apple, Twitter, and Google have erected to maintain their monopolies. It would pave the roads for improving the Information Age the same way the printing press improved literacy.

There are plenty of skills people can learn to become well-rounded human beings: Playing an instrument, public speaking, budgeting, first aid, growing plants, persuasive writing, babysitting, identifying scams, et cetera, et cetera.

But programming is unique among these skills. Programming is a practical skill on a tool you already use every day. Learning it provides abundant, but not pointless, intellectual hurdles to train your brain. It can save you time on computer-based tasks while opening your eyes to accomplishments that were previously unfeasible. That is why you should seriously learn to program.

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Free Physical Books with Amazon Review

UPDATE: I've had to stop this offer since I've been flooded with emails! Thank you so much!

I'm mailing out a free copy of my books to anyone who writes an Amazon review of my books (available online for free at This is no-strings-attached: even writing a 1-star review will get you a book. Due to shipping costs, this offer is only available to US residents for now.

(UPDATE: And to clarify, the book would be sent out after your review is posted. The ebook versions are freely available and identical in content to the physical books. Due to the low response rate when I've previously sent out review copies first, I can't really afford to send out books before the reviews are written. Sorry.)

The process is:

  1. Have an Amazon account, or someone who can post your review on their Amazon account.
  2. Send me an email to [email protected] to tell me you intend to write a review and of which books.
  3. Read the book! Free ebook versions can be read at Take your time, there's no deadline to read the books, but within a month or two would be nice. Or, if you've already read the books, just go ahead and...
  4. Write a review on Amazon at least 200 words. Give it an honest rating.
  5. Email me again with a link to the review and your mailing address.
  6. I'll mail you the physical book, no matter how high or low your rating and review were.

I can send out a max of one copy of each book you write a review for, but you can write reviews for as many of the books as you want. Thank you very much in advance!

Invent Your Own Computer Games with Python, 2nd Edition [PDF]

Making Games with Python & Pygame [PDF]

Hacking Secret Ciphers with Python [PDF]

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"Invent with Scratch" Screencast Series

I've created a series of video screencast tutorials for Scratch. Scratch is a block-based programming environment from MIT. It is a programming education toy that is made for kids between the ages of 8 and 16. The screencasts can be found at:

"Invent with Scratch" Screencast at

Scratch itself is hosted at

I highly recommend Scratch as a teaching tool for younger kids who may not be ready for Python programming or are frustrated by their slow typing. Scratch is a drag-and-drop environment with code "blocks" that snap together.

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Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress

A text-style game is a common project for beginner programmers. These can be fun to do, but also require spending time up-front to design it is worthwhile. Before you start designing your own game, look at the design decisions of a few different text-style game genres.

Text Adventures

Also known as interactive fiction or IF, a text adventure game were the first incarnations of these types of games. They are single-player, turn-based (the game paused while the player typed in commands), and presented the user with an English text description of each room the player was in. The player was often a single character with an inventory of items picked up in the rooms. Commands were simple English phrases like "open door" or "get lamp".

West of House
You are standing in an open field west
of a white house, with a boarded front
There is a small mailbox here.
> open mailbox

While the player could die, often the player did not have stats such as hit points, money, or experience points. Text adventures are puzzle-based (such as finding different rooms or figuring out which items to use where), rather than based on progressing in stats or levels.

Text adventure games are more than just "Choose Your Own Adventure" programs, because they take place in open sandbox worlds that the player can freely explore.

These are the simplest types of games to make. In fact, you don't even need a real programming language to make one of these games. There is software specifically for creating text adventure games.

The 1993 hit Myst is an example of a graphical version of this genre. These games became more sophisticated with the graphic adventure game genre (or "point-and-click adventure games"), the most notable coming from LucasArts. Specialized software for making graphic adventure games also exists, chief of which is Adventure Game Studio.

  • Single-player
  • Turn-based
  • Player directly controls a single character
  • English text descriptions (not ASCII art)
  • English phrases for commands
  • Inventory
  • No stats or levels
  • Puzzle-based and role-playing story elements


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New Forums for the Books

I've been meaning to add forums to the website where readers of the programming books could talk to each other and ask questions. I've held off on doing this for a while until I could figure out a way to handle spam. However, I've decided instead to set up a subreddit for all three books (in effect, making Reddit the host for the forums).

Feel free to email me any questions you have as always, but these forums are also now available to use:


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