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	<title>Comments for The “Invent with Python” Blog</title>
	<atom:link href="http://inventwithpython.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://inventwithpython.com/blog</link>
	<description>News about Al Sweigart’s programming books.</description>
	<lastBuildDate>Thu, 13 Jun 2013 13:12:50 +0000</lastBuildDate>
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		<title>Comment on Source Code Makeover: Demon Kingdom, Part 1 by Niko</title>
		<link>http://inventwithpython.com/blog/2013/06/12/source-code-makeover-demon-kingdom-part-1/comment-page-1/#comment-19804</link>
		<dc:creator>Niko</dc:creator>
		<pubDate>Thu, 13 Jun 2013 13:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=977#comment-19804</guid>
		<description><![CDATA[Nice progress!
But you should check the stuff you have done with your renaming. In the first lines of the diff you destroyed an URL. Later on (line 619 or 627) you will find some probably unwanted behaviour.
My take on refactoring on things like this is to use autopep8 (can be found on PyPI), because it does thinks like that safe and sane.
Maybe this is an alternative for you.]]></description>
		<content:encoded><![CDATA[<p>Nice progress!</p>
<p>But you should check the stuff you have done with your renaming. In the first lines of the diff you destroyed an URL. Later on (line 619 or 627) you will find some probably unwanted behaviour.<br />
My take on refactoring on things like this is to use autopep8 (can be found on PyPI), because it does thinks like that safe and sane.</p>
<p>Maybe this is an alternative for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Source Code Makeover: Demon Kingdom, Part 1 by Burke</title>
		<link>http://inventwithpython.com/blog/2013/06/12/source-code-makeover-demon-kingdom-part-1/comment-page-1/#comment-19796</link>
		<dc:creator>Burke</dc:creator>
		<pubDate>Thu, 13 Jun 2013 06:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=977#comment-19796</guid>
		<description><![CDATA[I just started to learn programming a month or so ago and this is fantastic. Thanks for posting your work!]]></description>
		<content:encoded><![CDATA[<p>I just started to learn programming a month or so ago and this is fantastic. Thanks for posting your work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multithreaded Python Tutorial with the &#8220;Threadworms&#8221; Demo by xiao</title>
		<link>http://inventwithpython.com/blog/2013/04/22/multithreaded-python-tutorial-with-threadworms/comment-page-1/#comment-19751</link>
		<dc:creator>xiao</dc:creator>
		<pubDate>Tue, 11 Jun 2013 12:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1065#comment-19751</guid>
		<description><![CDATA[Hello,I&#039;m new to python multithread programming.I can&#039;t understand the example which the out put is 199083 20000.I think I have not got the idea of
threading lock.You defined MY_LOCK outside the class and then used it directly
inside the class.I don&#039;t know how it works.Please help,thanks.:P]]></description>
		<content:encoded><![CDATA[<p>Hello,I&#8217;m new to python multithread programming.I can&#8217;t understand the example which the out put is 199083 20000.I think I have not got the idea of<br />
threading lock.You defined MY_LOCK outside the class and then used it directly<br />
inside the class.I don&#8217;t know how it works.Please help,thanks.:P</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multithreaded Python Tutorial with the &#8220;Threadworms&#8221; Demo by xiao</title>
		<link>http://inventwithpython.com/blog/2013/04/22/multithreaded-python-tutorial-with-threadworms/comment-page-1/#comment-19750</link>
		<dc:creator>xiao</dc:creator>
		<pubDate>Tue, 11 Jun 2013 12:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1065#comment-19750</guid>
		<description><![CDATA[Hello,I&#039;m learning multithread programming from this post.The concept in this post seams easy to understand and quite funny.You&#039;re so brilliant!]]></description>
		<content:encoded><![CDATA[<p>Hello,I&#8217;m learning multithread programming from this post.The concept in this post seams easy to understand and quite funny.You&#8217;re so brilliant!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by Lion Kimbro</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19730</link>
		<dc:creator>Lion Kimbro</dc:creator>
		<pubDate>Mon, 10 Jun 2013 23:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19730</guid>
		<description><![CDATA[Consider the &quot;Candy Box&quot; -- it&#039;s a text game, and very simple, with incredible play value.
It&#039;s an interesting category.  I don&#039;t know what to call it.  It&#039;s not a text adventure, MUD, rogue-like, or world sim.]]></description>
		<content:encoded><![CDATA[<p>Consider the &#8220;Candy Box&#8221; &#8212; it&#8217;s a text game, and very simple, with incredible play value.</p>
<p>It&#8217;s an interesting category.  I don&#8217;t know what to call it.  It&#8217;s not a text adventure, MUD, rogue-like, or world sim.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by JG</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19697</link>
		<dc:creator>JG</dc:creator>
		<pubDate>Sat, 08 Jun 2013 22:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19697</guid>
		<description><![CDATA[There&#039;s also a tie to the ASCII &quot;Empire&quot; game which became Civ, and even SimCity in graphical form.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s also a tie to the ASCII &#8220;Empire&#8221; game which became Civ, and even SimCity in graphical form.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by bdubyapee</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19696</link>
		<dc:creator>bdubyapee</dc:creator>
		<pubDate>Sat, 08 Jun 2013 22:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19696</guid>
		<description><![CDATA[Interesting topic.  I have been working on a MUD style game written in Python for years.  Mostly used as a platform for playing with new Python features since I started tinkering around back in &#039;05ish.  Unfortunately life has been in the way for quite some time, but feel free to take a look at my project for (probably old/bad) ideas on how do do things!
https://github.com/bdubyapee/apm]]></description>
		<content:encoded><![CDATA[<p>Interesting topic.  I have been working on a MUD style game written in Python for years.  Mostly used as a platform for playing with new Python features since I started tinkering around back in &#8217;05ish.  Unfortunately life has been in the way for quite some time, but feel free to take a look at my project for (probably old/bad) ideas on how do do things!</p>
<p><a href="https://github.com/bdubyapee/apm" rel="nofollow">https://github.com/bdubyapee/apm</a></p>
]]></content:encoded>
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		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by Jslakro</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19676</link>
		<dc:creator>Jslakro</dc:creator>
		<pubDate>Fri, 07 Jun 2013 16:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19676</guid>
		<description><![CDATA[Nice to see a brief description of all text-related game genres.
I didn&#039;t know the meaning of hack-and-slash concept.  I consider the 8 items list is useful for game design.
Thx! It was plain]]></description>
		<content:encoded><![CDATA[<p>Nice to see a brief description of all text-related game genres.<br />
I didn&#8217;t know the meaning of hack-and-slash concept.  I consider the 8 items list is useful for game design.<br />
Thx! It was plain</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by Chris</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19654</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 06 Jun 2013 19:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19654</guid>
		<description><![CDATA[I would love to see a tutorial on roguelikes from you :) Keep up the good work!]]></description>
		<content:encoded><![CDATA[<p>I would love to see a tutorial on roguelikes from you :) Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Text Adventure vs. MUD vs. Roguelike vs. Dwarf Fortress by Greg Taylor</title>
		<link>http://inventwithpython.com/blog/2013/06/05/text-adventure-vs-mud-vs-roguelike-vs-dwarf-fortress/comment-page-1/#comment-19627</link>
		<dc:creator>Greg Taylor</dc:creator>
		<pubDate>Wed, 05 Jun 2013 19:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://inventwithpython.com/blog/?p=1389#comment-19627</guid>
		<description><![CDATA[Shameless plug, but Evennia is an open source, BSD-licensed MUD server with Django and Twisted. If you&#039;re curious enough to try your hand at a game, consider checking it out: http://evennia.com/
We hang out on #evennia at FreeNode, and the community is active and helpful.]]></description>
		<content:encoded><![CDATA[<p>Shameless plug, but Evennia is an open source, BSD-licensed MUD server with Django and Twisted. If you&#8217;re curious enough to try your hand at a game, consider checking it out: <a href="http://evennia.com/" rel="nofollow">http://evennia.com/</a></p>
<p>We hang out on #evennia at FreeNode, and the community is active and helpful.</p>
]]></content:encoded>
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